AI Insights · Timothy · October 2022
Top 5 Paid Games on Android in Lebanon Q3 2022
Discover the performance of the top 5 paid games on Android in Lebanon during Q3 2022, including weekly downloads, revenue, and active users.
In Q3 2022, the top 5 paid games on the Android platform in Lebanon showed varying performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the popularity and financial success of these games.
Pou by Zakeh experienced a consistent increase in weekly downloads at the beginning of the quarter, peaking at about 6.6K in the first week of August. However, by the end of September, downloads had declined to approximately 3.1K. The game also saw a peak in weekly active users at around 180K in early August but ended the quarter with roughly 156K active users. Revenue for Pou was relatively low, with occasional peaks, such as $2 in the week of July 18.
Red Ball 4 from FDG Entertainment GmbH & Co.KG showed a significant surge in downloads, peaking at 4.6K in early August, before declining to about 2K by the end of September. The game’s active users peaked at around 26K in early August, ending the quarter with approximately 19.5K. Revenue saw minor peaks, with a maximum of $2 in the week of August 22.
Pepi Hospital: Learn & Care by Pepi Play had a steady download rate throughout the quarter, ranging from 1.8K to 2.8K. The game’s active users peaked at around 8K in mid-July and maintained similar levels towards the end of September. The only notable revenue was $1 in the week of August 22.
Kiloblocks Lite from Andrzej Chomiak experienced a decline in downloads after peaking at 4K in late July, dropping to nearly zero by the end of the quarter. Active users followed a similar trend, peaking at about 5K in late July and declining to around 600 by the end of September.
Vector by NEKKI maintained a steady download rate, with figures ranging from about 1.1K to 1.3K throughout the quarter. Active users peaked at around 2.2K in early August, ending the quarter at approximately 1.6K. The game saw minimal revenue, with a peak of $1 in the week of August 15.
For more detailed insights into the performance of these apps, visit Sensor Tower.